
'NoteWorthy' is an in-development music education game being developed by LowHangingToot – a small, musically passionate indie team based between Wellington and Melbourne. I am the sound designer for the game. You can find out more about it here!
Info for the technically and conceptually curious:
My sound design role involves recording, producing, and implementing all of the game's audio via a DAW -> FMOD -> Unity scripting pipeline. This includes working with the music from the studio's founder and composer (Johno Powell) to create a seamless, musically rich sonic palette.
In this process, I am invested in serving the educational goals of the project while bringing the bubbly, animated game world to life, combining a patchwork of orchestral-themed and cartoony sounds with dynamic, musically representative effects. This vitally includes pitch-sensitive character actions. Sounds triggered on different staff positions (in-game) are concert pitch-aligned, sonically mapping the abstract language of pitch notation into gameplay to assist in the student's pitch-note recognition.
